By Paul Daughetee At the end of the second part of this article on the Production Office, we had created an Adobe InDesign document that contained all 32 pages of your comic. Your comic book is almost done—isn’t it!? THE BEGINNING OF THE END – It’s critical that before you go any further, you … [Read more...]
A Glimpse Inside the Comic Book Production Office – Part 2
By Paul Daughetee Last week I went over the hardware a production office needs to put a comic book together. Today we'll be covering the software and processes involved in getting your comic ready to print or to submit to an online publisher. SOFTWARE Here at Kymera Press, we use Adobe products … [Read more...]
A Glimpse Inside the Comic Book Production Office
By Paul Daughetee Simply put, the production office’s role is to take what the creative team has produced and put it into a format suitable for consumption. In the past, that would have involved scissors, knives, light boxes, glue, film, expletives, etc. Now, with the comics industry having … [Read more...]
Comic book editor Valerie D’Orazio opens a window into the industry
By Autumn Daughetee For weeks, we here at Kymera Press have been exploring the different professions necessary to create a comic book—from the writer to the inker. Last week we explored the role of the editor in the creation of a comic book. I’ll continue that exploration with my interview of the … [Read more...]
What does a Freelance Comic Book Editor Do?
By D. Lynn Smith As I mentioned in a previous post, I didn’t have an editor on issue #1 of Gates of Midnight, and I made mistakes that weren’t caught until my husband read the finished pages. We then had to go back and make corrections, which meant paying my artists for additional work. That … [Read more...]
Letterer Jessica Jimerson Loves Working with an All-female Creative Team
By Autumn Daughetee Over the past weeks Kymera Press has explored the roles of the many members of the comic book creative team, including the writer, the penciller, the inker, the colorist and the letterer. This final entry is an interview with the extremely talented Jessica Jimerson, the letterer … [Read more...]
The Letterer
By D. Lynn Smith We already talked about the writer…the person who puts lots of words on the page that the reader never sees. What the reader does see is the work of the letterer. The letterer is responsible for every word and balloon you see on the page, whether it be a caption, a thought … [Read more...]
The Colorist
By D. Lynn Smith When you open up a comic book, the first thing you see is the color. It might be full color, black and white, or sepia like Gates of Midnight. Regardless, your first impression of the work comes from the color and that what makes the colorist so important. I’ve always strived to … [Read more...]
Amelia Woo Talks Gaming and gives Advice to Aspiring Artists
By Autumn Daughetee Over the past few weeks I’ve shared the first and second parts of my interview with Amelia Woo, penciller and inker for Gates of Midnight. In this final installment, Amelia talks about her work as a fledgling video game designer and offers her advice to aspiring comic book … [Read more...]
Amelia Woo Talks About Women in Comics, Part II
By Autumn Daughetee Last week I shared with you the first part of my interview with Amelia Woo, penciller and inker for Gates of Midnight. This week Amelia shares her thoughts on working in the male-dominated comic book industry, the mission of Kymera Press, the look of Gates of Midnight and much … [Read more...]
The Inker
By D. Lynn Smith I was in St. George, Utah, on the set of Promised Land, when Academy Award winning actress (Gentlemen’s Agreement) Celeste Holms, who played Hattie on Promised Land, and Cloris Leachman, Academy Award winning actress (The Last Picture Show) and guest star on Promised Land, … [Read more...]
The Role of the Writer: Part III
By D. Lynn Smith When you are a television writer, you work hard on writing good dialog. The dialog can make or break a scene. When I started writing prose fiction again, people always commented on the quality of my dialog. So when I turned to comics, I thought, “I have this!” Wrong. Let me start … [Read more...]