By Paul Daughetee Last week I went over the hardware a production office needs to put a comic book together. Today we'll be covering the software and processes involved in getting your comic ready to print or to submit to an online publisher. SOFTWARE Here at Kymera Press, we use Adobe products … [Read more...]
A Glimpse Inside the Comic Book Production Office
By Paul Daughetee Simply put, the production office’s role is to take what the creative team has produced and put it into a format suitable for consumption. In the past, that would have involved scissors, knives, light boxes, glue, film, expletives, etc. Now, with the comics industry having … [Read more...]
Comic book editor Valerie D’Orazio opens a window into the industry
By Autumn Daughetee For weeks, we here at Kymera Press have been exploring the different professions necessary to create a comic book—from the writer to the inker. Last week we explored the role of the editor in the creation of a comic book. I’ll continue that exploration with my interview of the … [Read more...]
What does a Freelance Comic Book Editor Do?
By D. Lynn Smith As I mentioned in a previous post, I didn’t have an editor on issue #1 of Gates of Midnight, and I made mistakes that weren’t caught until my husband read the finished pages. We then had to go back and make corrections, which meant paying my artists for additional work. That … [Read more...]
Letterer Jessica Jimerson Loves Working with an All-female Creative Team
By Autumn Daughetee Over the past weeks Kymera Press has explored the roles of the many members of the comic book creative team, including the writer, the penciller, the inker, the colorist and the letterer. This final entry is an interview with the extremely talented Jessica Jimerson, the letterer … [Read more...]
The Colorist
By D. Lynn Smith When you open up a comic book, the first thing you see is the color. It might be full color, black and white, or sepia like Gates of Midnight. Regardless, your first impression of the work comes from the color and that what makes the colorist so important. I’ve always strived to … [Read more...]
Amelia Woo Talks Gaming and gives Advice to Aspiring Artists
By Autumn Daughetee Over the past few weeks I’ve shared the first and second parts of my interview with Amelia Woo, penciller and inker for Gates of Midnight. In this final installment, Amelia talks about her work as a fledgling video game designer and offers her advice to aspiring comic book … [Read more...]
Why is there so little research on women who read comics?
By Autumn Daughetee Recently, I decided to do some research on women comic book and science fiction fans. After a couple of hours online I was shocked to see how little research had been done on women as consumers of comic books and sci fi. Is the female comic book reader really such a minority … [Read more...]
World War II Saw Women Artists Replace Fighting Men
By Autumn Daughetee During World War II a lot of America’s workforce had been drafted into the military. Women stepped up to keep the country’s factories and businesses running. What you may not know, is that many of the male artists drawing comic books in the early 1940s were of draft age. When … [Read more...]
Nancy Holder Shares Her Excitement About Kymera Press, Victorian Horror
By Autumn Daughetee Our Kickstarter campaign is in its final week—closing July 7 at midnight. As this terrifying, stressful, wonderful journey draws to a close I’d like to introduce you to the final project Kymera Press would like to make a reality—Victorian women’s horror. This may seem an … [Read more...]
Girls and Women and Body Image in Comics
By Maggie Field One of the things that excites me the most about my involvement with Kymera Press is our commitment to depicting our female characters like real women. It’s all fine and well for them to be attractive—I mean, really, who wants to look at ugly unless it’s from the inside out? … [Read more...]